Posts Tagged ‘necromancer

19
Jun
13

iPad Game Review: Kingdom Rush Frontiers

I was pretty fired up when I found out that Ironhide Studios was making a sequel to Kingdom Rush, because as a general rule game sequels (unlike movie sequels) are almost always better than their predecessors.

Making a game better than one of the best iPad games I’ve ever played is no easy feat. If you haven’t played Kingdom Rush, do yourself a favour. It is honestly one of the tightest games I’ve ever played.

Could Kingdom Rush: Frontiers top its predecessor? Could lightning strike the same flippin game twice? The answer is a resounding YES from your Tiger Pal, and here’s why…

First off to the uninitiated, KR:F is a classic tower defence game where you build defences on designated building sites along a pathway with the aim of destroying any bad guys walking along that pathway before they get to the end point.

 

 

It’s a simple premise, but trust me, shit ramps up pretty fast and before you know it, you’re elbows-deep in strategy, trying to figure out the most effective way to take the bad guys down and prevent them from bulldozing a path through your defences.

As with the first KR, you can choose one of four basic towers to build: Archers, Barracks, Mages and Dwarven Artillery.

Each has its own merits and weaknesses, adhering to classic gaming archetypes (ie. archers are quick but deal out low damage, barracks produce soldiers that can take punishment but also deal low damage, mages deal high damage but are slow and dwarves deal the highest damage but are the slowest).

What makes the game highly addictive though are the vicious enemies the developers think up to throw one spanner after the next into your carefully thought-out defence strategy and the awesome way the towers upgrade.

 

 

After you’ve upgraded a tower three times, you get the option of changing it into one of two specialist towers. The new specialist towers in KR:F are:

  • The Assassin’s Guild and the Knights Templar for the Barracks
  • The Crossbow Fort and the Windwalkers Totem for the Archer Tower
  • The Necromancer Tower and the Archmage Tower for the Mage Tower
  • The Battle-Mecha T-200 and the DWAARP for the Dwarven Artillery

Once you’ve created a specialist tower, it can be further enhanced with a number of special abilities to kick some serious bad guy ass.

The Crossbow Fort for example can be given the special ability to fire multiple flaming arrows at enemies, it’s like a burst of baddie-annihilating machinegun fire.

The Windwalkers Totem can be given special abilities that amplify damage and remove any magical spells the bad guys cast on their henchmen to make them more powerful.

It’s a water-tight system made even more awesome because of the incredible attention to detail Ironhide has put into this game. Finish a level having let 2 or less bad guys through and you get three stars which you can use to boost your various  towers’ abilities even further.

This gives you more than enough incentive to keep at the levels until you ace them and to play the levels at the two higher difficulty levels (Heroic and Iron Challenge) for an additional two stars.

What’s great about KR:F is that they’ve overhauled the entire Hero system and made it MUCH better than in the original KR game (you can choose one hero to fight alongside your army who typically deals a shiteload of damage and is a huge asset).

 

 

This time around, your Hero levels up steadily throughout the game instead of only levelling up during a level and then starting from level 1 again on the next level. Also, as they level up they get skill points you can assign to different abilities to make them even more badass.

What I also liked about KR:F is that there are six new non-upgradeable towers that are available on different levels where you can buy everything from genies to legionnaires to corsairs and Spear Maidens.

They’ve also introduced a lot of fun, random things into the game like a monkey on one of the levels that throws bananas at the bad guys, a giant desert worm that surfaces periodically on one of the levels and devours anything (good guys and bad guys alike) in its path and giant man-eating carnivorous plants on another level.

They levels play out first in desert setting, moving to uncharted jungle and ending in underground caves full of crocodile-men out to fuck your shit up.

 

 

It’s a great game by anyone’s standards. My only complaint are the goddamn in-game purchases which, in some instances, cost more than the game itself.

There are currently 9 Heroes in the release version of the game of which three are unlockable and the other six you have to buy. There is also a shop available for idiots who need to buy things like dynamite and nukes to help them finish the levels (granted, they do get VERY tricky, but c’mon! There is no excuse for buying stuff so you can finish the game quicker, it doesn’t make logical sense – you’re paying to finish a game faster and ultimately, enjoy it for a shorter period of time).

I think they should unlock more heroes or bring down the cost to buy them. The best hero available, the dragon Ashbite, costs $6.99! What a joke!

That aside, you’ll still get plenty enjoyment out of the three unlockable Heroes in the game, so buying additional ones is not essential to completing the game in any way.

The game costs $2.99 for the normal version and $4.99 for the HD version from the iStore.

Final verdict: 9/10

-ST

10
May
12

Why The Release Of Diablo III Terrifies Me

diablo3On the 15th May, the gaming world is going to lose it’s damn mind when Diablo III officially hits shelves and can you blame them?

When the original Diablo was released in 1996, it was an instant classic. The game was as dark as they come and insanely addictive.

But it was really Diablo II (released in 2000) that got its hooks into me personally. Blizzard took the concept from the previous game, expanded it tenfold and created a gaming masterpiece.

To say I got obsessed with that game is a gross understatement – I atebreathedlivedsleepedshat Diablo II for a long, long time. How long you ask? Try A YEAR AND A HALF PLAYING THE SAME CHARACTER!

Yeah. I played one character (the Necromancer) for a full year and a half and finished the game on normal, nightmare and hell difficulty levels and then got the expansion pack and did the same.

 

 

I was totally obsessed. With Diablo II they added this genius feature where if you finished the game on normal, you got knighted as “Sir”, finishing on nightmare earned you the title “Lord”, finishing on hell (which, let me assure you, was exactly what the name implies) earned you the title “Baron” and finishing the expansion pack on hell earned you the title “Patriarch”.

So yeah. If that doesn’t make my point about how obsessed with this game I was, I don’t think anything will.

Except maybe mentioning that I got my character all the way up to Level 76. See how I used a capital “L” there? Level 76, bitches! (He said, knowing full well he was setting himself up perfectly for some douche to gun him down with their Level 89 Barbarian in the comments section…)

 

 

It’s been 12 long years since those days. A LOT has changed. I’ve graduated varstiy, found gainful and meaningful employment, moved into a flat with the most gorgeous woman I’ve ever known and things are going well for me y’know?

I don’t NEED Diablo III in my life, I realise that. I can totally turn a blind eye to all the hype surrounding it and get by doing my day to day. I’m not an impressionable 17 year old anymore, I’ve matured a lot since then.

I think I’m in a much stronger place now than I was back then and if I had to say install it and just play a few hours on the weekends, I could definitely handle that.

Just a few hours on a Saturday morning when my girlfriend is at work and maybe a few more later that same day if we didn’t have any other plans y’know? And obviously a few on Sunday morning, cause who does anything on a Sunday?

 

 

And, depending on my workflow, an hour here and there during the week, in the evenings before I hit the hay, wouldn’t be such a bad thing would it? I could handle that, couldn’t I?

Sure I could! Hell, on slow days I could probably even handle an hour at work during my lunch break, I mean no one takes lunch breaks anymore right? Exactly! Time to take the power back, stick it to the man!

If I blogged less I could also get an hour or two extra, BOOM! I mean this site is cool and all, but I definitely think people would still dig it if I posted, say, once or twice a month, am I right?

If we got a maid to handle house stuffs, that would also free up a LOT of my time. J-Rab will be stoked if I do that because it means less house work for her as well and more time to read quietly in a corner somewhere while I SLAYTHEFUCKOUTOFEVERYTHINGISEE AAAARAGARARAGRAGAAGRAGAR!

 

 

Now all I need is a machine that can actually run it, but I’ve been thinking about getting myself a decent rig for awhile, to improve my productivity and shit y’know? I could just make a small withdrawal from the unit trusts I invested in so I’ll one day be able to afford a deposit on a house, no biggie.

And THAT ladies and gentlemen, is why the release of Diablo III terrifies me.

Watch this trailer if you have any doubts about how awesome this game is going to be and how badly it’s going to instantly addict all who play it.

 

 

Kiss your life goodbye, you won’t need it after you start playing.

See ya’ll in New Tristram Winking smile

-ST